Will post this for now in case there's an easy/obvious fix without seeing logs but I'll keep looking and either copy paste them or upload them to another site and link them if I need to. So far, I am unable to find a patch for these mods and I come to you guys. Hello everyone, recently I have decided to browse through the mods released for the special edition after a long break and two of those mods I happened to discover were Interesting NPC's and Bells of Skyrim. Only just signed up to this forum to post this and been trying to work out how to post attachments so I can post my logs. Skyrim feels closed off at times barred behind loading screens, the Open City Skyrim projects aims to open up the experience and improve on many of the finer. Special Edition (PC): Open Cities Compatibility Patch Questions. Like I say it's probably my fault as I'm trying to push my modded game to the extreme and have 1000+ active mods in mo2 and 600+ plugins so I could totally understand and accept if I've made some huge mistake but I'm hoping it's just some weird bug or I've just overlooked something really simple. Been reading through the manual and watched multiple video tutorials multiple times to see where I'm going wrong but can't seem to work it out. I tried reinstalling dyndolod but that didn't make a difference. Basically When I run the first pass without open cities and it's dependancies it runs fine but then at the end when I click "exit" instead of "save and exit" it creates and saves dyndolod.esp and dyndolod.esm so when I try running the second pass it throws up an error. I got it working before but it seems to be messing up now (probably my fault). So I've been trying to get dyndolod working with my ridiculous load order right now and something weird is happening.
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